SEO Rise
App Development

Apps people open more than once

Native iOS, Android and cross-platform builds — scoped to prove the idea fast, then hardened for scale.

The Approach

Most apps fail on scope, not on code

The first release does not need every feature in the deck. It needs the single workflow that proves people will come back. We size version one around that workflow, ship it in twelve to sixteen weeks, and let real usage write the rest of the roadmap.

Retention is designed in from the start — onboarding that does not lose people on screen two, push notifications with a reason to exist, and analytics wired deep enough to tell you which screen is leaking users.

  • Working build in your hands every two weeks
  • App Store and Play Store submission handled by us
  • Source code, CI pipelines and store accounts are yours
Mobile app interface screens shown on phone mockups
Capabilities

Everything between the idea and the store listing

Native iOS & Android

Swift and Kotlin builds when you need platform-specific performance, hardware access or a polished native feel.

Cross-Platform

Flutter and React Native — one codebase, both stores, roughly 60% of the cost of building twice.

Progressive Web Apps

Installable, offline-capable web apps for cases where a store download is friction you cannot afford.

Backend & APIs

Node, Laravel or Firebase backends with authentication, payments, real-time sync and sensible rate limits.

Product & UX Design

User flows, prototypes and usability testing before development — the cheapest place to fix a bad idea.

QA & Release

Automated test suites, real-device matrix testing, staged rollouts and crash monitoring from day one.

Engineers reviewing app prototypes on a device and laptop
Why Teams Choose Us

Senior engineers, no handoffs

Fixed launch date

Scope is locked, priorities are ranked, and anything new goes to the next release rather than sliding the deadline.

Analytics before launch

Funnels, cohorts and event tracking are instrumented pre-release, so week one gives you answers rather than guesses.

Security reviewed

Secure storage, certificate pinning, OWASP MASVS checks and a written threat model for anything handling payments or health data.

Support that outlasts launch

OS upgrades break apps every year. Our care plans cover compatibility releases so yours does not quietly stop working.

Build Process

Idea to store in four stages

01

Define

Product workshop, user flows and a ruthlessly prioritised MVP feature list with estimates attached.

02

Design

Clickable prototype tested with real users, then a full design system for both platforms.

03

Develop

Two-week sprints with a TestFlight or internal-track build at the end of each one.

04

Launch

Store assets, review submission, staged rollout and a 30-day stabilisation window with daily crash review.

FAQ

App development questions

If your app is mostly forms, lists, content and payments, cross-platform gets you both stores for roughly 60% of the cost. Go native when you need heavy graphics, deep hardware access, background processing or the absolute best possible feel.
It scales with screen count, integrations and backend complexity. A focused MVP typically lands in the 12–16 week range; a marketplace or fintech product with compliance requirements is considerably more. We estimate in story points and convert to a fixed price before you commit.
Yes — store listings, screenshots, privacy declarations, review responses and the resubmission cycle if Apple pushes back. The developer accounts stay registered in your company's name.
Yes. We start with a paid code and architecture audit, then give you a written call on whether to continue with the current codebase, refactor it incrementally, or rebuild — with the cost of each path laid out.
Sixty days of free bug fixing, then a support plan covering crash monitoring, OS compatibility releases, store policy changes and an agreed bank of hours for new features each month.
Start Building

Have an app idea? Let's size it properly.

One call, one hour. We will tell you what a realistic version one looks like, how long it takes and what it costs — before you spend anything.